Hi, I looked at its licence and then of steam forums because it was little bit confusing. And it looks like freelance licence. One of steam users summarizeit here http://steamcommunity.com/app/528100/discussions/0/152390014782796075/ 1) "I'm a freelancer working on my own. Can I use MD commercially? Yes." 2) "I freelance…
I have more than five years of experience with 3dsmax and Photoshop. I've worked on numerous modifications, including the soon-to-be-released ORION mod for Half-Life 2 (weapon animations, which I was paid for. Watch some of the most recent videos to see some examples - although some animations are broken in the videos but…
Octoshark Studios is currently seeking new team members to add to our ranks. We are a fun and engaging team that has been working on a source mod called Pirates, Vikings, & Knights II. The mod has been downloaded over 600,000 times and has been reviewed by sites like PC Gamer and IGN. If you are looking for an up and…
Hello Polycounters, CMT is a Custom Mapping Team that makes content for Halo Custom Edition. The Halo Custom Edition game (Halo CE) is a free unsupported upgrade and standalone program that will install alongside of your Halo PC game. Unlike Halo PC The Halo CE game allows you to play and or create custom maps for…
Hey guys, First post on polycount and looking for some feedback on my environment. Foliage will all be redone as I've never hit a good quality with foliage that I've been happy with. I'm doing a foliage/rock study to figure out a good PBR pipeline and plant material creation. I feel this scene needs some more dirt, damage,…
Mid to Senior Level Environment Artists Terminal Reality, the developer of BloodRayne II, is looking for talented individuals. Located in North Dallas, Terminal Reality offers a fun and exciting work environment with full benefits and a compensation package that includes profit sharing. Visit us at www.terminalreality.com.…
Hey guys. I have been slowly running out of steam while doing my Victorian mansion so I thought it would be nice to take a short break from it and do something smaller. In the end, I've decided to make a medieval wine cellar; here's a rough block-out of it. Here's what I'm planning to do next (this is more of a note to…
Level Architect Arkane Studios is looking for skilled Level Architects to join our team in developing quality games for PC and console systems. Level Architects will work closely with Level Designers to create immersive levels that blend artistic quality with gameplay design. Responsibilities Responsible for designing…
so with the slow progress of my mod that I've mentioned here every once in a while, I'm finally finding time to do more to it (actually i'll have a skinned model coming up soon, omg!). Now I just need to find an engine to mod ...If you haven't heard me mention it or forgot, no worries, hopefully I'll get it going here soon…
Further update; Regarding the Zbrush issues, I've continued to plod on and retopped her to a lower poly count in Maya, I believe Zbrush had her in the 200/300k poly count but she's now within 12k. I've tried looking for a direct answer to what counts as a mid poly model, from my current knowledge I've known mid to be…