Looking for skilled 3d people who use 3dsMax v6.x+ and/or Photoshop for use in building models from concepts. These will then be rigged, texturered and animated (by yourself if desired) and imported into the game, Dawn of War. Models usually range from standard units (2000-2500polys) to unique ones (5-7k polys). Bipeds…
1. I've already polypainted my model in Z brush should I go over it again in 3D Coat? 2. What is the work flow like from Z brush to 3D coat, I get the retopologizing thing and making Uvs but is that it? 3. How do I give her a mouth cavity without ruining everything 4. What materials are good from painting skin and cloth in…
Due to lack of documentation we cannot support .fbx, so .3ds was the next best option. I created a test animation but when I export it to .3ds from max and re imported it to check it the biped is scaled up as huge cubes and the movement is minor (but it is the right movements) My hierarchy on export is [] Skin [] Physique…
Hi guys. I guess this is my first post here. So, I'm Aurel Manea and lead 3d studio artist for Gameloft studio in Romania and Eastern Europe, but technically I'm more on the technical side of the 3d realm. This is my first attempt of a shader that is no work specific and tries to fill a void that I found in the realtime…
We are looking for a 3D modeler to arrange environments with models and assets we presupply (some modeling will be required). There will be a total of 9 environments arranged at a set price per environment. These environments are not big and will not be explored by players. We just need good placement of different objects.…
Hi there, I'm a university graduate with a 2:1 in Computer Games Technology from the University of Portsmouth looking for employment involving 3D art! I specialise in creating 3D environment art. I am currently working on creating detailed environments using software such as Unreal Engine 4, Substance Painter and Zbrush…
Skills: (descending order of skill level) ... --Texturing --3D Modelling --Concepting --Illustration --3D animation --Asset import and setup (Unity, some XP with unreal) --Rigging Worked on the following shipped titles: --Gunscape (Blowfish) --Siegecraft defender (Blowfish) --Siegecraft Commander (Blowfish) --Spirit…
Hello. I want to add an ability for my video-game players to modify (or mod) and add some files. The procedure is that players can use 3DS Max or Blender to add their cars to the video game by exporting it as an FBX file. I've designed everything for this use case - including scripting setup and animations - but there is…
[FONT="]Main Tasks and Responsibilities[/FONT][FONT="] [/FONT] * [FONT="]Modelling characters, environments and vehicles in 3D (depending on ones speciality)[/FONT] * [FONT="]Create textures adapted to low and medium resolutions[/FONT] * [FONT="]Collaborate with the Designers and Art Director [/FONT] *…