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Use Unity shaders in 3DS Max?!

polycounter lvl 6
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D4N005H polycounter lvl 6
Hello.

I want to add an ability for my video-game players to modify (or mod) and add some files.
The procedure is that players can use 3DS Max or Blender to add their cars to the video game by exporting it as an FBX file. I've designed everything for this use case - including scripting setup and animations - but there is one problem left unsolved; The players who are adding their cars must assign appropriate materials to the models, speaking of which, they should use predefined shaders. The shaders are made within Unity3D via Shader Forge.
Ideally, I have to use the exact shader in 3D Max but I have no clue how to do so. Players have to assign appropriate shaders to each object, For example, they have to assign Glass material to car windshield, Or CarPaint material to car bodies. If they use standard shader of 3DS Max then it is not possible to save and send necessary data to Unity3D.

I would like to know what your solution for this use case could be.
Best.

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