Hi all, thanks fo reply my post. Actually i am hope i can join a mod team as 3d artist but maybe i need some advice to pick a good one (like Neo_God said maybe i only get little chance to find it because it is only about 0.3 percent) so i can start learning dan got some experience as part a game dev team. Honestly, i wish…
Hey everyone! I'm trying to make models for practice and to import into a game I'm making. I'm really sucky at modelling currently, so keep in mind that I'm not markedly advance and consequently don't know many of the advanced techniques/terms. Either way, so I made this bow: I'm trying to rig it. I followed this tutorial:…
I have a little low-poly prop scene in 3DS MAX 2013 x64 here I'm just trying to light up decently to take a simple render of. First off, I have only been using lights for renders for a week or two, and I have had minimal success. Here is a screenshot of what I have: I'm using Scanline, with a Target Directional Light…
Hey all, I was wondering if there are any comprehensive guides on creating game level environments from start to finish? I'm pretty brand new to the subject and it's techniques. Here's some examples of the kind of environments I'm hoping to make,…
Hi there, my name is Robert Fink. I think I have a pretty unique story that I would like to shout out from the top of mountain, this mountain being the internet. This is the story of how I proposed to my woman friend of three years this last August 9th, 2013. With the help of my awesome friends Ryan (Programmer) and Jack…
We are a small independent developer located in Anaheim, Ca. We started up as a licensed LLC 2 years ago and have been working on our game Vengeance, a fighting game set in the near future. We are planning deployment of Vengeance to PC, Mac, Linux and Playstation Network. (We are a licensed Playstation 3 & PSN developer)…
just wondering if anybody has tips on how to cure this kink i am seeing in paint strokes: - this is not application specific! i can reproduce the behaviour in photoshop, krita, affinity photo, whatever. always happens when doing quick strokes and rapidly changing stroke direction. slower, controlled strokes come out clean.…
Torn Banner Studios is looking for a talented Programmer to contribute to our recently released game Chivalry: Medieval Warfare. While this is freelance work, there is opportunity for this to become an on-site gig in the future. We are looking to setup a studio in the Toronto region of Canada in 2013 and this is a position…