About me: Hi, I'm ElvenSlayer. I'm a new developer looking to develop and release my first commercial game. I have been doing work in unity for a few months now and I specialize in the coding aspect of game development. I'm not going to lie and say I'm perfect and have all the skills to program the next Witcher but I am…
Looking for a rigger/animator to do some of our characters. More work down the line. Send rates/portfolio to trymstudiosuk@gmail.com expected startdate for work is 2nd of august.
Currently modeling the base mesh for sculpting a model of a character. I'm having trouble figuring out the front bangs and where it starts or closes. The character on the right is what I'm making. He's in a manga that has a stylized/simple art style. I'm guessing that I should merge the side bangs with the front like the…
I am not really looking for crits on this model...but feel free to do so. I am not really going for realistic...but more anime-ish. just kinda started making it. a freestyle i guess. i will get the wires in later. just got anxcious to show her. it has been a while since I posted. I am still pondering on what to do with…
We are looking for an animator/artist with extensive experience in UE4. We are looking for someone who can rig new character models, make some new animations, and has experience with the animation blueprint system. The game you will be working on is Wormhole Wars (FPS with portals): https://youtu.be/oEQrTCSg8lY…
A low poly squirrel (1,270 polygons) Student work. First time model an animal, so of course it does not looks professional, if you can give me some feedback that will be great. Might or might not unwarp and texture it in the future. Software use: 3Ds max
Are you ready to push the boundaries of animation? Ready to test out new techniques in facial animation? A Premier 3D Production Studio in Santa Monica is seeking a high profile Senior Animator to join their team to work on a high profile game. This position is a 6 month contract with good possibility of extension. You…
Hi everyone, I am very new in maya animation and can't figure out what to do in this case. My pelvis bone has some rotation( y-90 z-180 for proper export to the game engine) but obviously this is causing pelvis wobbling between key poses instead of expected result. Is there an easy way to get around this problem?