Hey guys! My s/o Cody and I are looking for contract work. We're super passionate gamers and artists with a love for creating colorful, stylized characters. * 8+ years combined experience working at Riot Games on League of Legends * Specialties included (but not limited to) stylized 3D sculpts, low poly hand-painted…
[Final Update: 1/30/2013] [vv]58231570[/vv] Update--9-13-2012 (Night): Update--9-13-2012 (Re-block V1): Going back to blocking it out to fix some of the proportion issues. Boxes/Cylinders/Spheres. Images first, text after. Working on a gear from one of my favorite games, Xenogears ('98, Squaresoft), Weltall. I'm making…
Fabian Buckreus will chat with Edwin Braun in a LIVE session and walk us through on how he created the spectacular Robot Spider with thinkingParticles procedural setup. Learn how the mind of a thinkingParticles master functions. Robot Spider simulation https://www.youtube.com/watch?v=DSmXBA9uG-o Message for the scene files…
I have a model that I think would benefit from a 256x512 layout rather than a 1:1 512x512, but whenever I set the UV size in the options panel in Edit of Unwrap UVW, the entire UV space and anything that I've mapped stretches. I've tried re-mapping everything in the UV space once I set the size to 256x512, but when I…
In the coming days I will model a wooden Maori knife lined with broadnose and tiger shark teeth. This weapon is meant as a portfolio piece as part of a Maori series I am starting today. The workflow I intend to follow is: Model in Maya -> UV Layout -> Substance Painter -> Unreal 4 The awesome reference images were taken…
Hi all, Just thought I would put the news out into the world that I have finally made part 1 and 2 of my 3Ds Max training series. The first part only covers the basics for beginners but will be the run up to a step by step, fully explained series on modelling. Click here for Part 1 And this is the first part of the 3D Axe…
Curious if there have been any recent developments to this common problem in the last few years? Method 1 gives you no seams apart from the bottom but gives stretched UV's. Method 2 has better UV's but creates seams. I used to have a method (basically use method 1 mapping but in render to texture map to uv2 which has…
I'm in a bit of a pickle here and it's getting to me. No matter how I try I simply cannot find a way to create a keyframe for each positional change utilising iterative functions such as FOR-DO loops or WHILE-DO loops. I want to change the objects position and create a keyframe and repeat the process from the value of i=1…
I'm having this weird issue in Maya 8 when I apply a second color map. Its on the 0 min -1 max U space and 0 min 1 max V space in my UV texture editor. From the way I learned to do it in Maya 7, I would select the UVs in the coordinate space, change selection to faces, then right click the faces in perspective veiw and…
Waited to post until the *morning* here on the west coast so y'alls would see it. This is a spec piece I've been working on more as a way to reinforce the skills I learned from the three month class I took this spring. I never picked up the arms and legs since I was more focused on the the actual process - I'd get to step…