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unwrapping a rock (3DS)

polycounter lvl 18
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capone polycounter lvl 18
Curious if there have been any recent developments to this common problem in the last few years?

Method 1 gives you no seams apart from the bottom but gives stretched UV's. Method 2 has better UV's but creates seams.

I used to have a method (basically use method 1 mapping but in render to texture map to uv2 which has method 2 mapping and paint over seams) but have never done this with an object that is to have normals baked onto it.

Just curious if things have changed over the years, have there been any good tutorials in the last few years that cover this? What are the popular methods for this problem these days?

Thanks, here is an image to hopefully make the problem easier to understand.



delrocktest.jpg
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