Hi, I made this parametric/non-destructive object primitives add-on for Blender 4.2+, its free :) https://extensions.blender.org/add-ons/non-destructive-primitives/
My version of The Joy, before the events of Metal Gear Solid 3. This was fun to build, adding and getting lost in details no one will notice but I wouldnt have it any other way. Everything made by me, even went full tilt and made fully modeled and mechanically functional Browning HP Pistol and Swedish K SMG, because why…
I downloaded an object made up of flowers from the internet, together with the object there were 3 different textures attached for the different types of flowers. When I open the object it is a single block and if I try to drag and drop the image on the object it applies it to all. If I try to explode the object, thousands…
hi I created some curtains in marvelous Designer and retopologized the curtains in maya, now i have to texture, but when I bake the high-poly curtains to the low in Substance Painter, it's awful because of the folds and swags. Can anyone advise on how you use complex curtains inside the engine? Do I need to bake or can i…
World VFX Day | 6th Dec 2024 | Live Stream with @WorldVFXDay Thought it might be of interest to some of you. Enjoy 😉 https://www.youtube.com/watch?v=vmsNVba85gc
I'm working in a game for our portfolio and I am placing the meshes we worked on in our scene in UE5. We made our own 4-Blend Material to blend in up to 4 different texture with base color, Normal and ORD and I would like to get help to avoid any form of repetition on the bookshelves shown in the image. Any suggestion?
These links would help, though the post is from 2019, https://polycount.com/discussion/207975/pricing-first-freelance-commission http://wiki.polycount.com/wiki/Freelance
@Alex_JI completely missed your answer. Still new to this community. Pardon me. You was right, a cluster deformer was actually the answer I was looking for, I say this some weeks after having been giving this answer on another website. Thank you for your help!
Hi, can anybody explain how this type of contract works for a 3d artist ? i got this offer by one studio i have found online. So it would be remotely of course.
I have a train that Im texturing. Im using a trim sheet that I will probably vertex paint with another dirtier/worn version of the same trim sheet, but for dirt leaks, Im deciding on using decals or adding in a 2nd UV channel. Any advice here on what would be best? Also, should I make this train in modular pieces, or does…