hi there thanks for the input :) I get your point of the storage of floats. But the way you edit these vertex values are API related. For example I already need to 'normalize' those values in the VS because maya doesn't do it on its own (which is logic for colors). Even then, problem arise: Imagine grass is driven by red…
Hello! I'm making this topic to show some progress as I get through a very ambitious project (for me), trying to reproduce this illustration as a 3D diorama: This is an illustration by a friend, Goblin Spice Trader, who does a lot of very cute (and often NSFW) goblins. I'm pretty sure they're not on this forum, otherwise…
Hi there, this might be a noob question, but since im also fairly new to this stuff, im gonna ask anyway. So im trying to figure out how things work together, and learnt that in order to texture a 3d model, i need to uv unwrap it. So this brought me to the next problem. Around the uv seams i see clear borders (seams) which…
Hi, everyone This is my first project working with sculpting and game engine software. I have some very rudimentary knowledge of 3D rendering as an intermediate level user of Rhino3D and a novice user of Vray. I'm going with a cave scene to train, pick up general skills and hopefully find what part of the process I want to…
It's been my vision for a while to get a hero set for axe up in the workshop. He's just such a manly hero with such a manly beard. He doesn't afraid of anything and he runs in and chops people to death especially with this new culling blade buff. I wanted a Rock star type set where his axe is literally an electric guitar…
Thanks for the feedback guys and yeah the shoulders are quite large, the booster rack larger. Took a small break to work on my traditional penmanship so not much progress as of late. I made cardboard cutouts for the arms as like with the head. The shoulder and arms are in scale with each other thanks to a handy ref. The…
Brief Your community member entries: (in no particular order) * Dorado * Hang li * sketchem * sacboi * aumramaram * fabi-g * shark2003 * kanga * klaimtrev * ayakiryu * pxgeek * iam717 * masslove * M҉I҉S҉C҉ * northoftherain * renanfab Poll only allows 10, so until we get a fix you can post it publicly below if none of your…
A short story written from the perspective of the sailor who took Karthus to the Shadow Isles. The story isn't about him, mind, but told from his eyes about the terror of the mist and his unsettling passenger. PDF attached! - Raphael is sixty. He once sailed oceans with salt on his skin and wind in his sails. He lives near…
Hi, welcome to polycount! Right off the bat id say your composition is interesting, id be interested to see some concept art of any references you're using! Your lighting is looking a bit intense as far as brightness which is leaving everything feeling flat I think, and your textures look very low res. Some of your rocks…
Hey all: This thread is just going to be my ongoing artwork thread. I'm back from the dead. It's been a while. I was working as a freelance artist during a few months in the summer time at a small indie dev team. Now i'm back at my portfolio and actively seeking a new Environment Artist role in the UK or anywhere in the…