Those of you who are working on new, next-gen titles; how often would you use a 4k texture? Do most characters today get a 4096 texture map? Or would that be overkill? Would it be common today to use a 4k texture on say a car/vehicle?
http://www.techpowerup.com/161172/AMD-Designing-Next-Gen-Playstation-s-GPU.html to soon! to soon! to commit to hardware? I actually hope that graphics commitment is stalled long enough for Maxwell levels of power. ( shadows, bones, muscle systems, micro-polygon tessellation etc... ) But since that has been puhed from 2013…
I've been working on this sculpt I want to turn into a nice "next gen" character. It's based off "amazon" by Manuel Augusto Dischinger Moura anyways, here's my sculpt so far: and the sword and gun: still a long ways to go before i start the retopo. crits/comments appreciated :)
Microsoft's Illumniroom, currently a concept piece working with the Kinect to map the living space and then project more ingame content on the screen including but not limited to: - Particles - Pickups - Highlighted Edges - In-Game Lighting - Extended FoV - Real World modification Or a combination of all the above and…
made the hair in fibermesh, not sure if it's good enough to just do a final render in zbrush??? or if i should bother with the task of putting everything in Maya to use xgen
Next-Gen Hard Surface is hosting another challenge, this time based on modular environments. http://www.nextgenhardsurface.com/showthread.php?825-NGHS-community-contest-2073-A-Modular-Future Head on over to check out the contest details. Sounds like a great theme for a challenge, and they're offering some nice prizes,…
http://www.satoworks.com/masterclasspage.html Too bad the artist doesn't show his setup. Still the most memory cost effective way to animate a head? I would think blend shapes are quicker to make and setup, but are more expensive to store in memory. I'm guessing current and next-gen systems have enough muscle to store…
This is a work in progress Concept art for my Next Gen Character Assignment, He is a Dark Evil Jester who is Fast agile and good at fighting with his Jester stick. Let me know what you think (it is very rough and I have not concepted characters before so be gentle with your criticisms, thanks) My Poly Limit is 12-15…
Hey guys, i want to know if its possible and useable to polypaint my highpoly model in zbrush to get the texture for the base color and bake it down on my unwarpped lowpoly. i want to have my object in a game scene like ue4 or ce3 and get all texture next gen ready. it would be cool if this would be possible and if you…
Hi, I'm a Digital Art and Entertainment student at Howest in Belgium. We have an assignment to make a a next gen weapon. I chose to make a Sawed-off shotgun based on the "stevens 311 shotgun" model. There is a side view picture of that model included in this post. I finished the first part, the high poly model. I uploaded…