Hi, I'm a Digital Art and Entertainment student at Howest in Belgium.
We have an assignment to make a a next gen weapon. I chose to make a Sawed-off shotgun based on the "stevens 311 shotgun" model.
There is a side view picture of that model included in this post.
I finished the first part, the high poly model. I uploaded that aswell together with a wireframe render.
Any changes I should make or tips to improve my model before I begin on the low poly version?
- Deets out -
Final Version
Replies
Did bake a normal map, but specular map wasn't proper yet and added some other maps aswell. I'll do another update soon
Yea, was a bad decision when unwrapping but already learned a way how to fix it easily. I will remove it later on.