Hi I have recently released a Minotaur character on the unity store. let me know what you think. link to the asset store link to web player Check out the animations in the web player.
So i finished this up. Working off of Lena Astron's 'Hilde' Lena's ArtStation. https://www.artstation.com/sinkasis More images here ; https://www.artstation.com/artwork/RYZ5Qm Finally Making more progress on this. Still more work to be done on the skin and i feel like the clothes are missing something. Working off of Lena…
Hello folks, i'm working on game ready charactor, inspired by the early Middle Ages of Eastern Europe (I do not pretend to historical accuracy). Now i'm almost done with my Hight poly and prepearing to deal with retology and baking normal. I'll be grateful if you share your opinion.
Hey guys, It's been a while since I've been able to post anything. I've been slammed at work and with little to no free time -_- This is a Rough WIP at the moment looking to get some opinions from you guys. I'm trying to get most of the anatomy work done before I add the light cloths. I started doing a quick facial…
A lastest character that I've just made. Turnalble clip: https://www.youtube.com/watch?v=c3ISsYD5n8I Based on a concept art of Paul Kwon: https://www.artstation.com/artwork/DKxA Topology: Zbrush 4R7 Retopology: 3Ds Max 2015 Texturing: Photoshop CC (Diffuse, Normal, Specular, Gossiness) Rigging: Maya 2015
Wanted to show you the final rendered for my work that i have done over this month. Please ask me anything about the project. I had a lot of fun with this one!
Hello! I am a college student currently working on a project that requires me to post updates to a forum thread on this site. For this project, I will be creating a 3D character based off of this illustration by Lin Chang: https://www.artstation.com/artwork/RYYxgA Currently, I am on the greyboxing stage, here is my…
Hey guys, still struggling to get better as always, haha. Any and all critiques welcome! I know shes very generic, you can comment about that for sure of course! But I am focusing on getting better with fundamentals and such before character design.
'lo, I've been working on this for a game with some friends and I kinda need some feedback before I start doing 20+ armor types and other types of weird stuff (Marmoset Viewer here) main thing I'm worried about is whether the armor textures clash with the cartoon look as I went semi-realistic but feel free to tear this…