UE4 Environment Artist Classification: Independent ContractorDepartment: ProductionReports to: Director of ProductionDate: November 2016 Position Summary: Model, texture, and create interior lighting for architectural visualizations in UE4 Required Qualifications:● A link to your portfolio● Knowledge and experience working…
Hey, guys. I tried looking for a similar question out there, but I couldn't find anything too helpful. Basically, I'm trying to create a small room in UE4 using non-modular architecture. The walls are all one piece while the floor and ceiling are separate. I usually work with modular pieces, so I'm not sure how to approach…
Hi Polycounters! I did some Mars work and it's still very WIP. UE4's lighting definitely needs some work. Would die for a cryengine like TOD system. :smiley: It's really tricky to make some specific atmospheres in UE4. Currently using a Directional Light, a Skylight and an Exponential Height Fog. Will post updates soon.
Is this possible in ue4? If I animated certain uv movements of a static mesh. Can this be imported into ue4 and it would work accordingly with textures.
Hello i have some questions regarding UE4's landscape blending shaders. Is it possible to height blend more than 3 materials? From the research i have done and the errors i get myself it does not seem to be possible. One year ago another user asked for help about this but apparently no one knew if there was a solution:…
Hello everybody. Are spec and gloss maps from DDO legacy compatible with UE4. I tried it and materials looked more diffuse then in marmoset viewer which is bundled with DDO legacy. I inverted gloss map and plugged it in Roughness slot of UE4 shader. Cheers, n1k
Hello all! So a friend of mine sent me an OBJ of a head model he worked on in ZBrush, and textured in MARI. http://img.techpowerup.org/161230/upload-toue4.png In the picture shows all the texture files he worked on in MARI. He also sent another folder called "Displace" in which he had a file that was in the extension…
Here is my take on Simon Stalenhag's Echo Spheres from Tales from the Loop rendered in UE4. Foliage uses UE4 marketplace assets. More images on my artstation here - https://www.artstation.com/artwork/Oovarw
In search of an experienced level designer and world builder for Proelium Tactics. Must have experience with UE4. Candidates without a portfolio will not be considered (little experience with level design is ok. This is primarily for world building/set-dressing). This is not an environment artist position. No or minimum…