Going to make this character based off of the general idea of a Draconic Naga, i came up the the idea after a long seassion of warhammer totalwar as the Lizardmen. Basing the caharcters off of these references: Left for his pose and armor and using the right image mainly for the anatomy and face design. Following some of…
Elo guys So just compiled my udk VFX reel out of a one project. I took out other areas like rigging or animation and kept it focused onto VFX, I will make other reels soonish. Tried to keep it clear of shader nodes and breakdowns that look the same on their own and in level :) https://vimeo.com/66116078 here it is, crit…
Based on a concept art from the Motorstorm Apocalypse game, this character was produced during Raf Grassetti's and Glauco Longhi's mentorship program. It was intended to further study game character art techniques and improve the realism in my work. Artstation link: https://www.artstation.com/artwork/8xlnn The softwares…
Hi all! Been working on this guy in my free time for the last few months. It's been a great learning experience for me and I think a significant improvement on my previous work. Still room for improvement but I think I'm calling it done! Software used: ZBrush Maya (xGen + Arnold render for hair) Marvelous Designer…
I started working on this Character last year, using Changwoolee concept and various other references, i am giving up working on this one now Used Zbrush for Sculpting Hardsurface and the Character, Maya for Retopology and hair cards, Substance painter for texturing and Marmoset for Presentation, Thanks to Andrew Averkin…
Hey everyone, I am looking for those fantastic Stanford 3D models but for real-time. Does anybody know where I can find those nmodels like Happy Buddha, Stanford Bunny, Dragon, Lucy, etc... but in low polygon resolution with normal maps ? Thank you very much !
Hi All, I have been working away at this small village area for a while, and I think its getting a bit stagnant on me . I cant think of any items etc to populate the area with, at the moment it looks very bland. Theres the structures, but nothing to go with them!(as you can see below) So fire away at anything you think…
Wanted to share a Scene ive been working/ im working on in the past days. Modeling in Blender, Texturing in Substance Designer/Painter, Rendering in Unreal Study to improve in Lightmap and Lighting Critique highly appreciated https://www.artstation.com/artwork/6xQnW
This is an in-game character and a stylized PBR project rendered in Marmoset Toolbag 4. I had great fun exploring this pipeline and also used the opportunity to get into rigging from scratch. This character is a personal piece done based on the awesome concept by JIANFENG XING Have also posted this on Artstation…
so i have an armor that has some gap from the body, so i need it to be separate. The question is can I delete the backface polygon to save some polygon?