Wanted to share a Scene ive been working/ im working on in the past days. Modeling in Blender, Texturing in Substance Designer/Painter, Rendering in Unreal
The light source is unclear and confusing, the shapes are uninteresting and unbelievable, large portions of the scene are unlit or unreadable. Solutions aren't too complex however, In terms of light try not to use any light without a recognizable source, it can also help to look at some colour theory and of course light composition, plenty of documentation on it, principles, disciplines, styles, it's just a good to google "light composition in a scene" and soak in what respected professionals have to say on the matter. in terms of shapes you should try working on each prop, material or pretty much any element of your scene independently before constructing the scene, to get a better grasp of the shapes you should be using, making something believable and recognizable, it's pretty much a matter of trial, critique and repeat.
In general make a habit of finding references to what you'd like to create and pay close attention to them while working, from the start of you're exploration of 3D to the end of a life long career references are a must have, for everything, lighting, props, environments, styles, colours, you name it.
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Solutions aren't too complex however,
In terms of light try not to use any light without a recognizable source, it can also help to look at some colour theory and of course light composition, plenty of documentation on it, principles, disciplines, styles, it's just a good to google "light composition in a scene" and soak in what respected professionals have to say on the matter.
in terms of shapes you should try working on each prop, material or pretty much any element of your scene independently before constructing the scene, to get a better grasp of the shapes you should be using, making something believable and recognizable, it's pretty much a matter of trial, critique and repeat.
In general make a habit of finding references to what you'd like to create and pay close attention to them while working, from the start of you're exploration of 3D to the end of a life long career references are a must have, for everything, lighting, props, environments, styles, colours, you name it.
http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#forum