Hi, my name is Cristian Carranza, I'm a digital 3D character with over 6 years of experience working in the CGI industry. Currently available and looking for remote work worldwide. I have deep knowledge of character creation in all of it's phases, from sculpting and modeling to texturing, grooming, clothing simulation and…
Found some really cool old house plans from the 1880s (Australia) and had a hack at modelling one. Everything modelled from scratch (except the grass and plants). Some test renders so far (Arnold is soooooo slow!). https://youtu.be/2AKR3PAHsEQ
Hello folks. I make models in Zbrush for 3D printing, fixing mesh integrity as I go. Analysis shows everything is fine. Then I use Meshmixer to hollow out the model for printing, offsetting 1-3mm. Sometimes it works out fine but too often the models are sent back for the walls being too thin in seemingly random areas. How…
Here are some of the elite mech variants and other robots and vehicles that are in the game or will be in the future - model model model model model model model model model model model model model model model model model model https://archangelgame.com/
If you use non-uniform scale outside of sub-object mode, it's going to distort the local transform space of the whole model. If you need to scale stuff, best to do it on the sub-object level: Vertex, Edge, Polygon, Element, etc.
Give me feedback on my 3D models, im relatively new to this and I want to know what I can improve. Down below is screenshots of some things I have done. My idea was a place with mountains floating in the air, and a small civilization living on top of the mountains. Please give me feedback.
Hello guys :) I have been looking for an honest feedback about this short animation created : ArtStation - 3D Animation Subway Porte de La Villette - PARIS (Animation-wips+viewports renders), Amira Chaghal it's a reproduction of parisian subway place, I modeled it in Blender and created textures in Substance Designer, I…
Ah ok, I guess the reason for the headless model is because I want to be able to use interchangeable parts, technically the hands and feet were modelled separately as well and joined to the model just for the preview example, thought process is if I am going to use the model as a game ready asset I want it to be as easy as…
I am truly a beginner. I'm trying to get a hold of the workflows for creating models and environments For this one I want to use decals for all the details on the model, I think the best way to do this is with a decal atlas. The original concept is by Max Margarit:…
Good stuff.Loads of detail. Bit much though. Modelling is pretty good. There is so much stuff and there is little composition. The image is a bit of a mess and needs some planning. Looks like you threw everything into the details and didn't think much about what you wanted to convey. There is no description on what you are…