hello everyone,
So I am an art student who wants to go into 3d modeling and texturing for environments. I have been working hard to create a portfolio and all, but recently I was told that 3d modeling for environments or props would not be a good career choice because of websites like turbosquid, and the fact that other countries have people that will make 3d models at a cheaper rate than here in America. I have been told that character modeling would be the smarter choice if I really want to get a job as a 3d modeler. I would just like to get some more opinions. Would trying to become an environment artist be an unwise choice, considering future job prospects? Will the demand for environment and prop artists drop?
Thank you.
Replies
I wouldn't worry too much about the job for environment artists going away. Even if the job of making assets goes away, environment artists could move into photogrammetry, level design, set dressing, tech art, material/shader artists, art lead, etc. Just keep up with new tech, and try new things, and you'll always have a job.
Basically what Zac said: keep up with new tech, and try new things, and you'll always have a job.
Here a simple way to put this to the test. Buy a recent game (Watch Dogs 2, Dishonored 2, CoD), select a level of your choice ... and try to find the assets on Turbosquid.
Do what you love and do it well and you will get on the right path.
The 'do-it-all-from-scratch' is going away, but still has it's place depending on the subject matter. We work alot with CAD, so that approach essentially becomes counter productive.
Also studios will over time, accumulate assets which they will obviously try and reuse. Obviously some things will work better than others.
Outsourcing has been around for some time and is certainly a sound option for wanting volumes of assets being created. Some modelling has been retained in-house by a core time, but there's now more responsibility of bringing assets together and making them work.
Turbosquid is 15 years old and I don't see huge decline of jobs because you can buy some props there.
3d is no different from other IT branches, it evolves and you have to learn constantly. Look back at 2013, only 3 years passed. People were texturing in photoshop and Quixel were just making first steps. Now whole studios use Substance Painter only and it saves hundreds of working days. Same with Marvelous and character artists. Same will happen again and again in every aspect of production.
You learn constantly - you'll have a job. If you want to be prop artist I dont see problem in it, games grow bigger, more objects, more details.
>other countries have people that will make 3d models at a cheaper rate than here in America
It is called economy. I'm in Ukraine and if you think I can find a job with US hourly rate here you are god damn wrong. A lot of stuff will be outsourced, but still a lot will be produced in-house, especially more important and nice things.