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Hey guys, I'm doing an art test at the moment for a contract using 3dsmax and the model needs to make use of vertex shading. I have never used it before so really my question is a how to? I can make vertex colour work in the viewport but not the shading which is what I need. Thanks for any help.
Hi Guys! I don't know how to script. Everything I've done so far is relying upon Maxscript listener. I'm trying to automatically change vertex colors on the selected mesh ( any object which I've applied the Edit mesh modifier). However, when i try to select the Vertex color on the Edit Vertex Colors tab, nothing shows up…
Thanks for the answer guys! That's the first thing I thought of but I already removed the weighting from the other bones. Nevertheless, I've identified the problem. This is what the problem was: This is what the rig originally looked like: http://i.imgur.com/nOuX0xO.png?1 . The highlighted vertex spot is the one that had…
Uvs have nothing to do with vertex color. I've used the vertex painting tool and my own imported meshes with vertex paint on them with no problems. What shaders are you using?
The long rumored and awaited project, Vertex, by Ryan Hawkins has finally been completed. The project is a free downloadable book; Vertex. It's chock full of awesome game art tutorials and techniques by a metric butt-load of great artists. You will find something to enjoy and learn here. Also take a look at their Showdown…
Having this same issue today. Is this a bug with ue4 16.1 version? https://answers.unrealengine.com/questions/667739/vertex-color-alpha-channel-wont-work-for-me.html Painting the alpha channel of vertex paint yields no result.
3ds Max - Vertex Animation BugEverything about the bug is in this video.https://www.youtube.com/watch?v=XKsSZT7DX8Q&t=6s So this one is with auto key.Set key is not working with vertex. Thanks in advance
I can't seem to get Shader FX to use vertex alpha. Is this broken in Max 2016? Vertex alpha is working when I use Object Properties to preview it, but not if I wire it into a shader. Am I just missing something basic?
What do you mean "baked down"? Vertex colors are not stored in a texture. If you want to bake lighting into vertex color, like ambient occlusion, the Vertex Paint modifier can do this.