Alright, so im trying to make my first real environment. Basically its a hallway intersection of an abandoned office building (heavily based on the "vacant" map from COD: 4. These first renders were not done in UDK, they are simply what i have so far texture wise and rendered to show off the progress until i get it into…
Hello there. I've been working on an escalator to put in UDK and I decided to animate it. I never do animation stuff so I don't know how to get the animation to work inside UDK. Right now my escalator has 19 steps, and I animated all of them using a path I had placed earlier and then just setting it to "Path Constraint"…
Hi guys, It's probably something really simple but I'd like to know what the hell can be causing this: http://www.searlee.com/blog/wp-content/uploads/2011/11/LightmapFail.jpg I've not lit objects in UDK before as the last time I did any lighting was UE3 and pre-lightmass etc. I've looked through all of the tutorials etc…
Ok so its been a frustrating week or so trying to make UDK run. I've already uninstalled and reinstalled stuff, UDK(Nov 2011 version and the Jan 2012),net framework,ati drivers.. It was working fine before(NOV 2011 version) I installed it tried it and for a while didn't use it.Between the time it was last working and now…
Hello everyone, I have a problem with the way my texture displays on a static mesh in UDK 3, July 2013 edition. I imported an .fbx of some castle walls I made in Maya. In both programs they use a texture coordinate of 28.5, so I can fit every surface into the 0-1 space. But in UDK, the texture looks different. Here it is…
Hello Everyone, I wanted to share my latest tutorials. UDK Animated Sky The first one covers how to create an animated sky dome from beginning to end. Tutorial results can be seen here: <<PDF download available here>> UDK Dynamic Sun The second tutorial is adding a dynamic sun to any sky material within UDK. The tutorial…
Hi all, This may have been asked before but I'm not finding the solution for my problem anywhere so far. I'm fairly new to UDK and working my way through a few projects. I have a shader setup that uses the R, G, B vertex colours to paint the following details over the base diffuse: R- Rust G- Scratches B- Discolouration…
Hey to all, I was wondering if any kind soul could fill me in on how to create in UDK a Tangent to World function without the need of the blasted node which keeps on killing my vertex colors. I was scanning some information, and all of them seems to point at at this: Normal Vector, Binormal Vector, Tangent Vector ->…
I don't know if this is the right forum but then again, I didn't find any other forum that was particularly more suited for this question. I'm very new to working with game models and textures and I just started using UDK. I'm building a jeep @ 20k polys incl interior, and when Im importing the mesh into UDK and applying…
Hey guys, I've just finished up a project done in UDK hoping for some feedback. And yes UE4 is out (and free), I just wanted to wrap this up before moving onto my next project which will be done in UE4. A short background on this piece. It's based off an actual type of village located in Sulawesi, Indonesia. I've never…