Hey guys, I've just finished up a project done in UDK hoping for some feedback. And yes UE4 is out (and free), I just wanted to wrap this up before moving onto my next project which will be done in UE4.
A short background on this piece.
It's based off an actual type of village located in Sulawesi, Indonesia. I've never been there myself so I had to gather a boatload amount of reference pics to try and match the real thing as close as possible.
Primarily this projects function for me was to practice making a couple of set pieces of structures and bringing out the differences via texture blending, as done on the houses, rocks, ground etc. And just building a nice scene in general.
While I did build everything shown in this scene (models, modified photo sourced textures), the skybox material, mesh and its texture were borrowed from UDK's library.
Here is the link to the video, sorry about the weird slow pace in some areas and stuttering, it turns out UDK's matinee camera moves a lot faster when rendered as opposed to in editor. Plus youtubes upload didnt help.
Tongkonan village
Replies
@simou thanks!
@nickcomeau yeah as Anngelica pointed out, the dof and bloom were a bit much so i brought that down a bit, also fixed the texture on the clothesline a little bit, mainly it was too white. I dont understand the bamboo material comment though, do you mean the bamboo itself is out of place? from the refs that I've gathered it appears to be used quit a lot.