Hello everyone,
I have a problem with the way my texture displays on a static mesh in UDK 3, July 2013 edition.
I imported an .fbx of some castle walls I made in Maya. In both programs they use a texture coordinate of 28.5, so I can fit every surface into the 0-1 space. But in UDK, the texture looks different.
Here it is in Maya:
Here it is in UDK:
I should mention when I imported the .fbx file back into Maya, the texture was correct.
Can anybody help me with this?
Thank you.