Quick question. For the vehicle, when you say 2 512 x 512 textures, do you mean we can use 2 512 for diffuse with an additional 2 512 for specular? Or do you mean 2 512 textures used for a diffuse and whatever else you want? Right now I have 2 textures sheets for diffuse, specular, and emissive
say you sculpt a brick wall. It looks amazing. It took you 2 hours. A week later it is decided that the bricks need to be 50% larger. A week later, the size is good, but we want 75% of the bricks to be damaged. If you sculpt them each time, your soul is dying and somebody is losing money fast. If it's setup as a procedural…