Hey PC, I've done a handful of god's rays in previous (Unity based) games, but was never sure if I was approaching it in the smartest way. In the past, I made a simple gradient in a cone shape in Photoshop, then softened the edges and saved it out as a PNG with transparency before tossing it in game and putting something…
Opening the new thread ! :poly121: --- I am working on a walljump, wallrun and camera system in the udk. Actually my walljump is limited to three jump maximum while the player is in air. [ame] http://www.youtube.com/watch?v=ESdebha9WLU[/ame]
This is a new scene i made with some kitbasing. Rendered in blender cycles 1024 samples and all of the post processing is done in photoshop. Raw render
Hello! I've just finished creating a showreel of mainly VFX work that I've created whilst at University on various projects. If you could take the time to watch it and leave some feedback on the video on youtube it would be much appreciated! You can find the video at this link http://youtu.be/tM3CjkTg8dU If you have any…
http://www.udk.com/news-beta-july2011.html July 2011 UDK Beta Upgrade Notes Post-Process Anti-aliasing * FXAA and MLAA post-processing methods have been integrated into the engine. Post-process anti-aliasing is supported on DirectX 9 and DirectX 11. Unreal Landscape Improvements* Use the new landscape gizmo to copy and…
News from everyones favorite free Z-Brush wannabe clone: http://sharp3d.sourceforge.net/mediawiki/index.php/Main_Page The first stable release, with a all new GTK interface and tablet support was released today. As usual this works only on Linux, but a Windows port is now getting a lot closer (and is beeing worked on)…
[ame] http://www.youtube.com/watch?v=gaT0yiSWgjY[/ame] I'm only 4 years into the whole world of 3D since I started with Sketchup, moved to Milkshape and now Blender. Gallery can be found here www.tommy631.deviantart.com Please let me know what you guys think. :)
Good day I have this site, split it up into 6 uv map tiles, and brought it into mudbox, painted a couple of things and want to bring this back to max. How do one do that and can max do this. If anyone can point me in the right direction i would be really happy.
Does anybody have any plugins/scripts they recommend for improving and making UV mapping easier? Or a stand alone program that is better than Maya. Preferably free, but any paid ones are welcome as well.