Hey all, I've noticed in Control there are many concrete surfaces that all have different base albedo and normals, but around arches and corners they've used what I can only guess is some type or trim sheet. The trim normals repeat, but the underlying tiling materials are all unique and have an effect on the trim. Is this…
Followed the awesome Flipped Normals trim sheet tutorial to learn more about environmental workflows with trim sheets in Substance Designer. One 2048x2048 Trim Sheet used for the entire model. Hope you all like it :D More renders at my Artstation: https://www.artstation.com/artwork/OovX1g
I'm not good at writing addons, but I made a little addon that works with decals. It still needs to be refined to make it work perfectly, but I don't have time for that right now. If you want you can add or correct something, and enter yourself as a co-author https://www.youtube.com/watch?v=dcwq-voZK3I…
Hello! Yeah this is my first project in unreal which I spent the last couple of months on. I'm not new to 3D as I've worked in VFX for film and tv for the last few years, but would like to try making a move towards games. The aim of this project was to hit on a few key things. I wanted to show use of Trim Sheets, Modular…
Hello there, Is there a way to use the Trim tools, like the Trim Curve while keeping the symmetry on zbrush? Even with symmetry on, everytime I use them, it will only trim to one side :/
Hello everyone. I just started studying the Trim Sheet technique but i'm coming across several problems and doubts. Since i am also not good at researching specific and sometimes hidden information on the web regarding the topic i will try to ask here. In few words: - I made 4 different marble materials using Substance…
Hello this is my first post and i am trying to find answer for my problem. I dont have any visible seam on my normal map but i get such when i cut detail in my mesh. I watched alex senechal tutorial and he didnt have such problem when cutting detail from normal map. I really dont know how to fix that problem. I tried…
I've noticed that most people that create modular pieces end up using a trim texture sheet. Something like this: Or this: I have a few questions about this workflow since i'm learning and trying to create my first modular kit: * A lot of people use NDO for this. How is it possible to make good bevels with it? Just a vector…
Hey, i have a probleme with the trim curve. i hope the issue is understandable from the screenshot. both cuts are made from a non perspective perfect front view. while the lower one - done with the clip curve - shows the result i would expect the upper one - done with the trim curve - doesn´t. it only happens when i do a…
Hey guys i am currently working on a small modular hallway environment. The goal for this project is to learn modular environments and trimsheets. I have a similar wall like this I For the red one i am using a damaged wall plaster tiling texture and for the blue one i was planning to use a trim sheet, But what happens is…