Who we are: The team is currently 2 dedicated people and 2 others who spare their time when they can. The 2 dedicated people are a lead programmer and a lead artist both have been working in the industry for 3 years (AAA titles, indie projects, etc). We are a small start up so please don't think we have deep pockets. When…
Hi. First of all, sorry for my english. I have downloaded UDK, and this is this default scene. After I press "Game mode" or "Play level button" I get this screen error: http://s4.ifotos.pl/img/1JPG_nhaanhq.JPG What is that? I get some mid spec hardware: Intel(R) Pentium(R) 4 CPU 3.20GHz (2 CPUs) 2046MB RAM DDR 2 NVIDIA…
We’ve all been there. You find a "bargain" 3D studio or a freelancer with a killer ArtStation, but three weeks later, you’re the one staying up until 2 AM fixing non-manifold geometry and flipped normals. The truth? The hidden cost to make a video game isn't the initial invoice — it’s the "rework tax." If you’re a Lead…
Thank you for your feedback! I would like to mention that the light is not my strongest skill as of right now and the ss are taken with different cameras which have different settings :# I would like to mention that I am using UE5 and Lumen is used for lighting. Below is a link with a video in play mode. If you would like…
Just wondering, do anyone know where does the uv scaling value comes from? the mesh itself? I haven't seen an example where this toggle affects anything: In the shader profile: In the shader:
Hey, does anyone know if there is a way in Photoshop to merge two layers but maintain the blending modes that those layers might have applied. For example merging a layer with "multiply" with another layer with "overlay". Cheers.
Those node-things pretty much look like abacadabra to me, I am quite comfortable using max' material editor. Can anyone explain me the node-hype that seems to happen with all material editors nowadays? Why is it so good?
Hey all, My name is Peter Ryan aka TorQue[MoD]. I've been a game designer for 13 years working in both the mod and professional gaming scenes. I've recently ended a contract with a local game dev company and a programmer friend and I have started a new project built with UDK. We're currently looking for a concept artist to…
Hello I have made a list of events coming up over the next month and I thought you might like the dates for your diary. Please post any you know about. -------------------------------------------------------------------------------------------------------------------------------------------------------- (June 11)…
Hey Polycount! I've spent quite a bit of time on the site (it's my homepage :) ) and I figured it's about time I posted some work! I decided to make an old coke vending machine because it's such an icon in American history and it would give me the chance to really push my texture work. Any crits are welcome (and…