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Author:
ziwuxin
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Adobe Substance
[SD] where does "uvwscale" value comes from
bitinn
polycounter lvl 6
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bitinn
polycounter lvl 6
Aug 2019
Just wondering, do anyone know where does the uv scaling value comes from? the mesh itself? I haven't seen an example where this toggle affects anything:
In the shader profile:
In the shader:
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poopipe
grand marshal polycounter
Aug 2019
it's affected by the physical size parameters of your graph
or rather , enables and disables the effect of making them unequal
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or rather , enables and disables the effect of making them unequal