Alright I thought I'd rather give it it's own thread instead of polluting the w.a.y.w.o. I'm doing some MGS3 fan/copycatart, basically making a normalmapped Snake with all the classic gear from the third episode and also trying to keep it on the boudary between stylized and realistic. I find it allows to avoid the uncanny…
Hello! I am looking to work with studios or individuals requring character art, props
or environment art for their project/s on a freelance / contract basis. I have a preference towards and love creating hand-painted organic characters and
assets, but am capable of and am happy to do the exact opposite e.g. relistic,
hard…
Going for a Disney/frank frazetta look with this one. My goal is to give the costume a bit of a barbarian-esk look but still stay true to the concept and also I like the way disney characters look simple but make up for it with weight and form so i'm trying to go for that as well... So here is the concept i found on…
Guess who's back? hey there guys! remember this: http://boards.polycount.net/showthread.php?t=51812 ? i doubt most of you do. it wasnt quite a memorable a DW3 entry, considering i didnt finish. well, recently i was going through some old files in the little spare time i had today, and saw the incomplete zbrush sculpt. a…
Hello guys, I want to share with you my project here, a collaboration with my friend ! My goal is to do something PBR but not like Overwatch because it's too common and "basic", I want to do something like Xenoblade Chronicles 2 but better (yeah because Nintendo Switch = less quality) but the idea is interesting and maybe…
Hi everyone, This is my take on one of the Diablo barbarian concepts. This originally started out as a project to teach myself Zbrush. It all started with the Face and after seeing the Blizzard concept I really wanted to make the helmet. I just kept going with it and this is what I ended up with. I hope you like my work. I…
I've always wanted to make something out of the WH40K universe, and I like the idea of psychics that can go completely ballistic on the battlefield. So I'm going to create an Imperial Psyker, based on the awesome artwork by Ted Beargeon. I particularly like these designs as they have that kind of Darksiders vibe added to…
Well, I'm new here. I've been doing my own thing for a while, but now I really think I need to start getting more critique on my works. Please feel free to tear it apart, just try and give me some direction on how to put it back together. Front and Back, the only views I took with wireframes. Some larger pictures: Front…
The poses don't always have to match all the way through the pipeline. It might be more beneficial for artists to bend the arms in A pose and curl the fingers so they can be at the mid point of deformation like poopipe mentioned. But depending on the rigging system, that might be a nightmare to rig. I like to think of the…
Edit: Position Filled! But if you're in Montreal and are still interested, send us your portfolio. There might be freelancing opportunities in the near future. Who we are Artifact 5 is a small independent game studio based out of Montreal making weird and surreal story-driven games. We’re a growing team looking for…