My name is William Schmidt, and I started learning 3D modeling on my own late May of last year, and I have now come to a place in my CAD-experience where I feel ready to dip my toes in some of that sweet CAD industry experience. So perhaps you have an interesting project where you need a hard working guy? Well, look no…
| The Mythic Artemis Temple 3D Environment 💬 Step inside the Mythic Artemis Temple—every detail of this 3D environment is optimized for games and films. Thank you for your interest in our products! 🙂 We hope our assets will be helpful for your project. | Feature - 271 Unique High Quality Meshes- 598 Textures, High Quality…
Hello all, this is an update on the sculpt. I've been PolyCount forums for a month now but haven't had the time to post and I realise you guys are pretty strict at critcising art and such. But it's for the better ofc. =] Now, this is the sculpt so far. If you notice it says "Inspired" that means I was going for something…
I've noticed often times when I add a new map (Ambient Occlusion) to my DDO project, the map appears inverted in Photoshop, and likewise on my model in 3DO. I solve the issue each time by manually inverting the Texture Base layer in the AO .PSD's layers and it then appears correct, but just wondering, is this intentional?…
hi, I just started a new project and I would like to get your take on what should i put into the scene to populate its many areas and sections to maximize its wow factor. it will go into my portfolio as of next year i will start looking for a job as material/environment artist. My scene is inspired by a work from Aleksey…
Heres a uni project I'm working away on, I posted a couple pics of bits of this not so long ago. I got tons of this stuff on the go atm but heres something I've been fiddling with. Note these images are 1024 * 768 so I haven't directly linked them. http://dynamic.gamespy.com/~rol/forum/arcane/competition/Arcane1024768.jpg…
Hello Guys. I'm pretty new in the environment design and i would love to hear opinions from you.I'm trying to create everything from scratch using 3d max,udk and Ps.In future my plans are to try to get a job as a environment artist so now i'm spending most of my time creating meshes for my portfolio. The first 2 pics are…
Hey Polycounters, I've been looking for someone to share, compete, work with and collab with making and complete unreal games in the range between 1-20 Gigabytes. I have an extensive unreal library and although I'm not looking for any specific Jam or Project I am looking for a specific person. I need someone that has some…
Hello my name is Jeremy, and I have been working for the last year on a 3d side scroller I have many assets at various states of progress of creation. I have a programer but I can't do all the visuals by myself. The game is along the vein of castlevania/Bloodstained. I have the first level blocked out and could be tighter…