I have a set of smart materials that i'd like to add another texture map to and if possible have that new texture map start as a copy of one of the existing, then i'd do some modifications on it, basically to save some time. It is possible at the moment, if so, how?
I always had a problem(couldn't figure out) texturing cars tail lights, as different cars have different tail light textures. What I mean with tail lights is the exterior glass cover because headlight glass is just a transparent glass while tail light glass are different.Please guide me with the procedure to do so…
Hey guys, I am using the PS CS5 Extended 3d tools to paint textures. Now when overlaying a texture onto my mesh, it overlays transparent. Now my seams do overlap, each side of each wall is on top of each other. But I don't see how that should cause a problem. The mesh is triangulated... And painting does the same thing.…
Hey guys I am working on a character that has a goatee and was wondering if it is justifiable to have the fur tiles on their own texture sheet. Yeah it is another texture call... but for straight portfolio work? Guess I just kinda wanted the fidelity in the hair rather than crunching the hair down to mush in the unwrap...…
Hey guys I had a question. I've been trying to improve my complexity with the type of character models I make. I use a box/poly modeling process where I'm sure many of you know making small details ends up complicating the topology. Now I know I could go export the base model into a sculpting program and add the details…
when you say .tga loading do you mean best guess converting to .dds on load? Not that it matters really, what you discribe sounds like the best way. When I worked on id tech I didn't have to save a dds texture once but at my current company I have to save dds textures and the common problem is someones lost the source PSD…
Hi! I’m Bianca, a 3D artist and designer with experience in game development and product design, currently looking for new opportunities (freelance or full-time). I specialize in 3D modeling and texturing using Blender, ZBrush, and Substance Painter, and I also have experience with Unity. I’ve worked on game assets…
Hi, I wanted to push my skills in texturing and I wanted to know how her dress could get improved? my main goal is to put as much details into the dress as I can (which is not much yet as you can see) shameless question; are there some workarounds for creating Textures of detailed Clothes?
Pretty noobish question, I just can't figure out what I'm missing. I'll texture an object that I made in maya in mudbox, and when I bring the texture I made back into maya its transparent. Why is this? Image in mudbox: http://imgur.com/YVdNhF8 Image in maya:http://imgur.com/c8GJ0YO Please Help!