Hello everyone, I'm new to this forum but we're working on a Zelda-inspired 3D adventure game developed in Unreal Engine 4 and need to contract out some animation work. It's very stylized and cartoony, you can check out a video of pre-alpha footage here: https://www.youtube.com/watch?v=-VdMAxuejdQ (due to an NDA we can't…
We are looking for a 3D Character Animator for our 3rd person Stylised RPG Character. Our character has already been Rigged in Maya by a professional Rigger. We are working in Unity Engine. We are looking for this kind of animation style : https://www.youtube.com/watch?v=gXoPJuUeCA4 Here is the current version of our game…
I was wondering if anyone knows how to mirror bone (not biped) animations in 3ds max 2014? I've got a run right animation and rather than having to make it all again but for the run left, I thought it might be easier to mirror the animation and yet it turns out that's harder than I thought. Also it's for use in UE4 so I…
UNANNOUNCED STUDIO Southern California Leading developer of cutting edge action/FPS games is opening a new studio in the Southern California area in early 2005. This group is looking to staff a highly skilled pre-production team in the first quarter of 2005 with plans to grow the studio to around 55 people by the end of…
Hi Guys. Forgive me for i have searched but not found. I have finished a project in Maya (which i'm new to) due to the rig being mayan and decided it would be faster to do that. Now i'm coming to rendering and short of time, I don't have time to learn how to light in Maya. I was going to try and render back in Max using…
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Hey Polycount, Is it possible to transfer (or just bake) animation that is on the bones of a character onto its control rig in Maya 2012? Here's the scenario: I'm animating some game characters that have animation for walk cycles already on their bones. I got rid of the animation and rigged them. Now I'm looking for a way…
Hi, I'm animating a Deck of cards for a client and trying to use WireParameters to bend the deck in a way in which, by the time the card reaches it's maximum bend the the other cards behind bend slightly more as they push each other back. The problem I have as I'm not great with expression etc, is that if I set up the wire…
Hi guys, Probably an easy question... I'm not sure on what to do with the shoes I have modelled for my character. I have them on the character, surrounding the feet at the moment. Do I delete the feet and just leave part of the leg inside the shoe? Do I attach the shoe to the character mesh and then go on with rigging from…
Full time in house 3D Animator *IN HOUSE ONLY* Within the Midlands/Birmingham Worcestershire Area Role and Purpose Flix Interactive are looking for a talented and motivated individual to help develop and deliver high quality character and environment animation for AAA Unreal 4 projects, both for Flix's own proprietary…