So after a lot of let downs i believe i can't fix my video card that i used to have. SAPPHIRE HD 4870 X2 2G GDDR5 PCI-E so i am looking to buy a new one. I don't want to go crazy and spend 500 bucks on one. I want to spend like 150 to 250 dlls. Here at work someone recommended me the Radeon 6790 1gb. Paid $150. But i don't…
According to this guy: http://forum.unity3d.com/threads/albedo-charts-for-pbr.276664/#post-1836486 Microsurface and metallness is engine-dependent, while Albedo and Specular color values are engine-independent - ie the albedo value for gold in one engine is the same as in any other engine. Is this really correct? Because…
I have posted up any work of my own. Recent graduate looking for work and all that jazz I seem to have a lot of Ideas for projects for self development but as this project is the furthest I thought I'd slap this up on here to see what the general working and prospective working community feel about it. have a gander and…
I’m Hugh Holbech (aka. Miraduel) and I’m a video game composer from the UK. I have a first-class degree in creative music technology, I’ve composed for several games, produced two solo albums, and worked on a number of personal projects, including an ambient music pack. I have extensive experience composing in many…
Our New Build is up and wanted to say thanks to all those who have tried it. I will always post up here when there are changes to this program. Hope this helps you out. This is a more comprehensive explanation of how our program works. www.d3crypt3d.net for free trial D3CRYPT3D utilizes AES-256 Bit cryptography to fully…
Industry Giants 2011: Ten in Texas 10th Anniversary Event June 25-26, 2011 A BUNCH OF SHORT GUYS Hosts INDUSTRY GIANTS 2011: Ten in Texas Visual Effects, Animation and Game Forum A Bunch of Short Guys are proud to announce this years Industry Giants 2011: Ten in Texas, the tenth anniversary event of Texas premiere Visual…
stuff looks good, don't worry man about the detail thing, it looks like you always try to make everything equally polished, but thats not necessarily needed at all, many artists leave most of the image raw with broad strokes and then polish up the focal point with the final detail. You dont need to make everything equally…
@EarthQuake - You are right that the noise is coming from the local reflection and turning the setting up to 100x solved it. What is that unit? Samples? Rays? Regarding the shadows, I could get better looking results with the other light types, but it's a little sad that it doesn't seem possible to simulate a bright sun…