However, in a specular workflow the color of your metals should be black and their 'base color' goes into the specular map. In a metalness workflow you put the color of the metal (in this case 252,220,148 ) into the albedo and you make sure that they are white in the metalness map.
I think your confusion comes from not understanding the difference in workflows here. You can look further into this on several of the topics on this forum.
Edit: In order to confuse you more, it's probably important to note that while rendering, metalness shaders will grab anything within the mask on the albedo, set the color to black, and tint the color of the relfection based on the original color.
Okay, that makes sense.
So I guess then that the example that I posted (from Quixel) is a chart for use with the specular workflow?? (Chrome and Gold have a black albedo there)
That's right, in a metallic workflow like UE4 gold will have a bright yellow base color and a metallic value of white. The shader will look at the metallic map, see that it's white there, and translate that internally into a black albedo and a bright yellow specular.
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However, in a specular workflow the color of your metals should be black and their 'base color' goes into the specular map. In a metalness workflow you put the color of the metal (in this case 252,220,148 ) into the albedo and you make sure that they are white in the metalness map.
I think your confusion comes from not understanding the difference in workflows here. You can look further into this on several of the topics on this forum.
Edit: In order to confuse you more, it's probably important to note that while rendering, metalness shaders will grab anything within the mask on the albedo, set the color to black, and tint the color of the relfection based on the original color.
Some of the best ref for PBR can be found here: https://docs.google.com/document/d/1Fb9_KgCo0noxROKN4iT8ntTbx913e-t4Wc2nMRWPzNk/edit
So I guess then that the example that I posted (from Quixel) is a chart for use with the specular workflow?? (Chrome and Gold have a black albedo there)