I tried Modo 12.3(I'm sure it was) because I wanted a solution to bake rounded edges shader. After extensive testing over the course of 10 days I completely gave up on it. The baking results were poor - the baking wizard workflow was good, but the rounded edge baking left terrible arfifacts that were unacceptable. The geo…
Again.. ged points out what I'm feeling. Also I'm not some turnbased game hater, nor RPG hater. I played the first 6-7 FF games available in the US at least once. I haven't finished all of them... ok know what <gets ps1 games box> FF7, FF anthology (ff5 and ff6), FF Chronicles (Chrono Trigger & FF4), FF Origins (ff1 and…
They are all the same machine, and play the same games. Only difference is the extras. Nothing has changed over time. All consoles go through the revisions to their chipsets over the years. There's about a dozen models of the NES and Genesis systems alone. But it makes no difference, they all work the same and look the…
A blank canvas is big... really big and its easy to screw up your scale. Since you really didn't say what program(s) you're using it makes it hard to be specific about setting up scale... I'm going to guess you are a student and you're learning Maya? Or are you going to build everything in UnrealEd? At work we use max for…
Tested out maya live link with unreal and it's pretty good to be able to preview animations in real time. But feedback is a bit choppy so its really only good for blocking in. Little details don't read at all. Not sure if it really speeds things up or not, but definitely nice to get some immediate feedback. Character…
hi guys, i came up with the idea that it would be cool if all the guys who made heads and stuff for the 128 thread would relase their heads (or models in any matter) for the public so that we could have the chance of making out own interpretation and to have something to skin over the holidays. Idealy stuff like 128x128 ,…
http://www.vgleaks.com/world-exclusive-orbis-unveiled/ Pretty powerful from the specs. Can't wait to see more of this. It looks like they are staying away from Cell, so i hope this means developing for it will be a lot easier, and there won't be a dip when developing several SKUs at the same time. Who knows.. maybe this…
Quixel, Marmoset, and Polycount are pleased to be announcing the winners of our Petrol/Blood contest. This contest asked artists to create a depiction between a rider/pilot and their mount/vehicle as if they are participants in a vehicle deathmatch tournament. Emphasis was on next-gen PBR rendering systems and artists were…
Hello everyone! Today I'm having some technical problems with preserving UVs while making modular meshes. I have a finished modular stair piece made in 3DS Max, 8 steps, 128 high, and 256 wide, with correct UVs and lightmap UVs. I'd like to use it to create several variants that you can build alongside it - a curved inner…
Hello fellow Polycounters! I have been sitting on this plugin for a while and I finally got a break to clean it up for you guys. It didn't really fit in with my other plugin so I made it into it's own. Huge thanks to Marcus on the ZBC forums for getting me unstuck a few times. This plugin is basically a very basic array…