So i've created this little sketchbook to chart my progress from where I am now, to hopefully getting a job in the industry. Unfortunately right now that seems to be in the very far future, but no pain, no gain. This is the long list of things I hope to progress along and learn in the coming weeks and months. To Learn:…
Hi everyone, I've been watching this forum for quite some time, but I haven't posted until now. I started modeling over a year ago, but I hardly finished anything, I was just learning and trying various modeling programs. Finally I decided to take a stab at game art, so here we go :) This is a very simple highpoly model of…
Recently, I've picked up my version of Yorda from ICO which I'd been working on and off for around six months with the goal of getting a grip in texturing, rigging and posing. It didn't occur to me earlier though, that it might be cool to post my progress here. That means, currently I've already headed off to the wonderous…
Hello everyone! Our group has been working hard creating Runeblade for our Bachelor's Capstone project and I've now decided to post some screenshots in hopes of getting some advice and feedback from the community. We're really hoping to make this game look and play as good as we can and we only have another 8 weeks to get…
Hi guys, first of all i just want to say thanks to all of you guys had visited my topic. Secondly, i want to introducing my newest work of Arkham Knight in Batman Arkham Knight original by Rocksteady. This is my favourite character in this series also so i decide to make a cover of my own to showing my love and keep myself…
Hello all, As a new member to this community/site I decided to share some of my 3D and 2D art with you guys. The work I post here are done on my free time and my own designs. The 3D project I'm working on at the moment is what most would call a classic fantasy dragon and is made in Maya. I've drawn dragons ever since my…
Hey guys, I'm a long time Silo user, and generally a fan of Maya style navigation and selections. I've had a long interest in Blender but was unusable for me out of the box. Pretty much about the time it got DynamicTopology (Dyntopo) Sculpting is when I got a hold of a custom setup that brought some sanity to the whole…
Hey all, I recently finished this sword (original concept by Maeve B, Link to the original concept here. I did this with permission and as part of a assignment for my school. So I just wanted to show case this here because why not? Link to the full project here on my Artstation page :) (also all the cool videos are there!)…
You're on the right path here. Be extra careful with the subtle curves of her face and the relationship between her facial features to achieve a stronger likeness. The very first thing you can try is to adjust the fov/focal length of the camera when doing direct comparisons to the original artwork. You seem to be using a…
hi Kyoske. I've had that problem before and I'm guessing there's vertex order (Numbers assigned to each vertex that you sculpt on in ZB it has to match the low poly as well) delete or weld any together or start a new mesh for your retopo will overide those numbers from your high poly mesh in ZB causing it to deform it in…