Hello everyone! Our group has been working hard creating Runeblade for our Bachelor's Capstone project and I've now decided to post some screenshots in hopes of getting some advice and feedback from the community. We're really hoping to make this game look and play as good as we can and we only have another 8 weeks to get it to that point. Please, be absolutely honest about anything that could be done to improve the project.
So, a little backstory, Runeblade is a top down, ARPG / Rogue-like being developed using UE4 by a team of three (2 artists and 1 programmer). So far we have procedural generated levels, random item drops, an action-oriented combat system and some working but pretty simple AI. Most of the assets have been modeled, sculpted and textured but there are still a few that need to be taken care of. Here are some screenshots of what we have working so far:
We're rapidly approaching our deadline and appreciate any advice / critique / feedback that anyone can provide. Thanks for checking out our project so far and I'll be updating this thread with progress in the coming weeks.
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Looking good so far but definitely you could use some things to break the tiling on the floor!!
I can think about two options there: vertex painting to blend other texture (dirt or moss) or just decals maybe? (water or other).
- Create masks for each room type
- Create a new brick texture for the floor that matches the style of the walls and other props
- Look into using dynamic tessellation to give the bricks some volume
- Figure out vertex painting to add damage / puddles
We'll be uploading a new build to itch.io shortly that has the actual models for characters and enemies as well as gameplay tweaks and bug fixes. Once that's done I'll be posting some updated screenshots here.