Hey guys, I was wondering if you have seen this before. I am modeling a mechanical object and doing a high to low bake in maya. When the spec is strong enough i am getting these artifacts. The surface is completely flat and the issue is definitely coming from the normal map since if i fill it with flat color the issue is…
Hey, I've got a scene that I'm using 3ds max's Camera Map Per Pixel tool with. It works fine, and renders okay but I run into trouble when i try to export. The geometry exports fine, but the mapped texture doesn't export properly. Is there a way to bake this texture out so my exported model works fine in Unity 3d. Thanks
Hi guys, I've been trying to bake a gradient map in Maya 2014 and I'm getting really weird results... I'm not sure what the problem is.. So I'm hoping someone has ran into this issue and has a solution. I Followed these tutorials (did everything correctly) https://vimeo.com/67556624 and even tried…
Maybe I'm missing something but does anyone know of a way to bake procedural bumps into a normals map using the projection technique? I thought it might be a nice way to add some additional flavor.
I've been working on a fully modeled colt revolver but have have gotten stuck in baking from my high to low in Substance Painter. Things I have made sure to use: 'Match By Mesh Name', adjusting the rear & frontal distances, put dilation to max, turn on anti-aliasing to 2x2. I'm pulling my hair out trying to figure out what…
I think it's really possible Eric. I found my problem. In fact if we want to output just the diffuse we must unlink the nmap. Because the engine bake a complete map as diffuse. So it include normal map information, as well as everything linked (specular, etc ...). So this method is ok but we must bake one texture at a time.
So I was playing with vertex paint in max, and I found that there's a whole panel about illumination, and you can set up radiosity in there and then assign that to the vertex colors. Is there a way to use this to bake some basic AO into the vertex colors? I guess I'm too dumb to figure it out myself, but if anyone has any…
hello community, i am working on a scene to design, i am using ivy plugin for 3dsmax and i want to bake the generated ivy on a plane. but after rendering an alpha channel (or any other map) the alpha texture of ivy's wont generate in the render. i mean look at this : it is clear that the planes are covering each other in…
I'm curious how people go about making a mouthbag. I've done a couple at this point and am finding it pretty awkward. In my current project I've got a LP and MidP version of a full body model in TopoGun from a ZBrush base model and am doing a HP now, which needs a mouthbag. Since I'm trying to match the LP and MP sculpts…