Hey guys,
I was wondering if you have seen this before. I am modeling a mechanical object and doing a high to low bake in maya. When the spec is strong enough i am getting these artifacts. The surface is completely flat and the issue is definitely coming from the normal map since if i fill it with flat color the issue is gone.
thank you in advance!
-Eugene
Replies
Also, check out this thread. They specifically talk about waviness in normal maps.
edit: also, you could try baking in another program, like xnormal.
Though honestly, these sort of issues tend to disappear when you texture your asset and view it from a reasonable distance.