I feel like we established the aim a while ago, I have also explained twice the reason things are behaving correctly and as expected. The title was meant less in a way of "correct" or more in a way of "desired", since making the title and first comment my knowledge of the situation has grown. Originally I thought what was…
Hey everyone, I’ve started working on a new practice prop. Its a chemical/paint waste disposal bin. I found this one and thought it would be a great study piece because it has a lot of subtle form changes, surface damage, and material storytelling. My goal with this project is to: * Keep as much real-world detail as…
I like that better than my #2, it makes sense to keep it on the high and just swap a few maps around when baking/re-baking. Thank EQ! Helpful as always! And if anyone knows how RTT can bake bumps applied to high poly meshes, I'm all eyes! I really really hope I'm just missing a simple checkbox or work flow.
Hey Guys, Wondering if there's a quicker and easier way to create a heart shape in Substance Designer? I also need to create the shape highlighted in the image below, not sure on the best way to approach this either? Currenty I have this setup, however it's not very inuititve if I want to change the sizing or gap at the…
Hey guys, I have a greyscale gradient produced by a sine wave, anyhow I was wondering if I can somehow convert that so that it works as normal map data. I have been trying to figure this out for the past weeks now, and its a real bother. any help would be much appreciated!
Hello guys Im starting to wonder what are most popular/easy pipeline when we baking in Substance Painter with separate meshes for trouble free baking? Dealing with tons of separate textures for every mesh parts are not fun. As example a model with 16 parts will end up with 64 maps in simple case like: base color,…
I’m modeling a gun for a portfolio piece and it requires multiple parts and I’m trying to figure out how to best combine everything into one scene. Should I import all of the parts into one scene by exporting and importing them all as .fbx? Sorry if this is a silly question but it’s been stumping me lol thanks for any help!
Is there a way in PS to have the brush shape completely disappear when you are applying paint to the canvas? I find the brush shape to be annoying and get in the way most of the time.
A lip is generally helpful in these cases. Making the floaters a bit thicker could help as well. One other thing, have you pressed the bake button? What you see in the viewport while editing the cage or other features is a quick preview, so you may not be seeing the final quality rendered bake until your press bake.