I have a problem that's driving me insane. Background: * I'm learning 3dsm and modelled a bus in 3dsm 18. I'm doing a low-res texture (128px png 32 bit depth) * 3Dsm's viewport shows a filtered version of the texture. It looks like this. Left side is 3Dsm viewport, Right side is photoshop. My unsuccessful attempts to try…
I am curious if anyone can help a novice out. I am trying to add a simple tiled texture to the selected plane in the image attached. The goal is to have a texture that is just a white square that says SNOW in one of the corner. Imagine it's wicked basic, even if you can point me to a tutorial it would be appreciated.…
Greetings everyone. I'm doing this method to get tiling while sculpting:Turn on WrapMode for each brush and sculpt. The green polygroup will be the result, a square texture. Anyway...when I sculpt using different brushes in the end I have blobby and curved wireframe so it makes me hard to bake texture from the green PG.…
Hello All, I am building a sci fi cryo chamber in Maya. I would like the texture to be metal yet have the buttons and detail pieces glow. I did a quick test (with unfinished textures), where I plugged the diffuse into the color of a Blinn, and a Alpha of the buttons into the Glow Intensity under Special Effects. This…
Cryblend has been doing a great job importing my mesh and physicalize it in game. However the textures i have made from tif files and uv mapped in Blender get imported as pitch black, blank texture. I've tried following the Cryblend tutorial exactly, I'm currently using the latest version of the CEAAS. Hopefully the pic…
Recently found this plugin, and noticed it hasn't been posted here yet! If you have made document tileable zbrush textures, you know the pain of placing.. rotating.. scaling.. etc, each mesh instance. This is a dream come true :) I tested this with the latest R7, and have to say it works extremely well. It requires some…
My substance textures don't tile, nor do they appear correctly in ue4 as they do in painter or designer. I've unchecked sRGB and set the compression settings to "Masks (no sRGB) on my Roughness/Metalic/AO (they all share the same texture) and I've made sure that uv's for my mesh fall on grid lines yet I'm getting seams…
I'm currently learning environment art and I'm using ue5 for my environment. I used gaea to create a landscape height map and successfully imported it in unreal engine, but now, I'm absolutely lost. I've been following this tutorial to create an automaterial for landscape but it's 3 hours long and I'm halfway there and it…
Hi all, I'm looking to take some photos of people for use in character textures. I was wondering if anyone has any tips for taking good ambient lit photos for texture reference, for things like faces etc. Anyone on here doing it themselves, what's your light set up? So far I know I want to take the photo from as far back…
I've decided to look at Valve's texture to see how they made their items, and there is a vast difference. Why doesn't mine look like theirs. :'( So how I was wondering. How did they make their textures? I know they are hand painted. But what process did they go through to make their items look like the way they are? The…