Greetings everyone.
I'm doing this method to get tiling while sculpting:
Turn on WrapMode for each brush and sculpt. The green polygroup will be the result, a square texture. Anyway...when I sculpt using different brushes in the end I have blobby and curved wireframe so it makes me hard to bake texture from the green PG. The question is - how to avoid this from being happen? I need the edges of green PG to be strict and hard.
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