I'm fervently against all relationships beyond friends. I can't fully explain how horrifically wrong everything goes when more than friendship is involved. That's just how the cookie crumbles for this sucker MC. I like pooooop!
Anyone have a suggestion on how to make a good looking normal map for crumpled paper? similar to this. http://www.cgtextures.com/texview.php?id=14648&PHPSESSID=2jvetiks8j1elmtu8dpb04fc60 I'm looking for a nice clean look. I've tried normal map filters, crazy bump,nDo2, and Knald, but everything is kind of "pillowy". I've…
I'm trying to learn 3D through the Youtube Academy. I cannot seem to figure out how to assign textures to the underside of low-poly plants, like in this screenshot. I've attempted to use double-sided material networks like in this video but I'm really struggling. Am I on the right path though? Are material networks…
The industry definitley goes through waves, usually tied to the overall economy. I remember it being like this during 2008-2010 where there seemed to be a ton of studio closures, layoffs every week etc. With interest rates blasting upwards, it is a lot higher risk to fund speculative projects these days, when money is…
So I started with a low poly base humanoid mesh: And I wanted to add a robe to the character, so I started making modifications to the legs and... It's not that bad? But...it's quite uncomfortable to look at lol. It does look like the character has a robe once it has the textures, but still, I think that this topology…
Hey guys, I’ve just took part in a game project lately. It’s my first game project and I know this one is merely for experience more than the money. I did the animating for characters. First let’s talk a lil bit about my workflow. My animating workflow includes 3 main steps. The first one called blocking which carries the…
I've been following along with this tutorial : http://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games I'm stuck on step 11 because I have no clue where the curve is drawn on. I think the tutorial assumes you would know the process. Does anyone have any insight on this? Or maybe followed this…
Hello friends! Someone please help me, I am dying from lack of knowledge... I have a round shape at the top of the pipe. And if I apply texture it appears to be straight, but I need texture to be rounded. I use substance painter to paint models, how to create round texture out of the straight texture? For example I need…