Glad to be helpful. ;) Well according to me you are looking the whole thing from the "old" point of view: you should free your point of view from the old constraint between texture size and grid size. These days is not that important anymore, as long as you work in a consistent way, so to have the same texel density…
The event structure is built because of the four ways people learn. There is not a one person at a time kind of basic event (we avoid that corporate lecture flavor). All instructors will be either setting example by making art or demonstrating in front of you or doing spoken presentations or acting as a mentor. Each one is…
Not if you're making speech shapes or animating dialog. The jaw is constantly sliding and moving all over the place. Take Ah and Oo for example. Put your fingers on the back of your jaw bone, and open up and say Ahhh, then do Oo like a monkey. When people talk they don't just always do Ah Ah Ah. They're all over the place…
Hi Guys, I thought it was about time to start a new challenge! This one is based on something I made recently and as I'm in the middle of moving house at the moment I won't have a lot of time to take part in it so HERE'S ONE I MADE EARLIER: This challenge is about getting something from a high point to a low point and…
Hello everyone, in the last few weeks I modelled my third character I've ever made and this time is the goal, to make it gameready (more or less). Im not new to retopo a model, but it is my first time with this high amount of detail. First of all, I want you to show the two models.…
this may sound vague or 'how long is a piece of string' just wondering if there is a website somewhere which lists in all the things you should learn. rather than focusing on software preferences, Im interested in actual universal techniques we should know about. for example, I have spent the last year focusing on hard…
Hello, I would like some help with this character, please. So the main idea was for it to be something slightly stylized... that said, I tried to make it as realistic as possible and failed terribly. I would like it to be judged as an attempt of something more realistic. I used this project as a learning process and there…
I am working through a 3 year old course - Fundamentals in game asset creation from CG Society - and am having issues with the normal map displaying poor quality in the viewport, where as the example is in much, much better quality. My high poly displays perfect, and the normal map is displaying no errors (this is the test…
Hey everyone.. So basically I have been doing 3D for a couple of years now but have recently decided to go down a different direction from my previous work and start building an 3D environment art showreel for games. It's a bit daunting for me as I am going solo, learning on my own but using resources online like polycount…
Is there a nice workflow to take some of the shapes I created in NDO to reuse in DDO? At the moment, paths, for example, get destroyed when I convert a path to a layer. I'd want to take that path I just created and reuse that work to help me create a shape in my color id map to give that area a different color. This would…