Hi, so I am trying to make modular assets, more specific, I am trying to make a piece of wall that when putting them together they will tile, but I cannot texture it correctly inside quixel, it seems that the texture does not tile. Any tip on how to work with this?
Hey everyone, I'm using max 9 and lately whenever I apply a texture, it always tiles to seemingly 100x100. This happens if I load the texture from the material editor, and drag + drop. I tried to reset the defaults on max, but to no avail. What's going on and how can I undo this?
Hi Guys, Just wondering, if you can only have one mesh (1polygon) and native material from painter(not costume made). How would you or is it possiable to texture this stone arch without baking highpoly into low poly mesh and not imported arch texture?? Thanks a lot :) ?
I've got some scenes with large amounts of texture maps, in asset tracking most of the map names are partly uppercase for some reason, linking manually ignores the case.All my textures are in folders based on resolution some have high/low res duplicates same names. Using a tool from…
Hello all, Quick technical question here, I am currently optimising my art for a game that I am working on and I am having to combine two models into one, these models are already textured with 1024x1024 textures each. I'd like to attach the meshes and then move the uv's over into a 2048x1024. I did some searching around…
Hi, we are a small indie team and we are looking for a couple more members. Particulary we are interested in a 3d animator and a modeller with a knack for hand painted textures. Engine: Unity3d. Platforms: android, iOS, win8. Genre: top down action RPG. Setting, visual style: mostly fantasy, close to League of Legends and…
I have never really done hand painted textures until this past year at school, and even that was for just one project. I am really hoping to get critiques going forward on how to improve and I will try to be doing a prop a day, or a tiling texture, depending on how much time I have. I am just starting out, so any…
Looking at buying a gopro hero 3 black edition and curious if id be able to use it to take photo's and use them in photoshop for my 3DS max models. Has anyone tried this? its obviously possible, im just wondering if the GoPro's still images are good quality since i dont think they have flash and they have a slight fisheye…
There's nothing that does this live afaik, but what you can do is transfer textures from an old UV to a new one. Designer has a baker for it, not sure about other software. https://support.allegorithmic.com/documentation/sddoc/transferred-texture-from-mesh-112853018.html Do note you'll encounter all the common resampling…
Hi all, I am fishing for tips on how to texture my low poly tank that I have made. (please click on the link as I am new to this forum) http://www.flickr.com/photos/104826227@N03/13312184834/ Need/Want to do: 1) All the small bumps and nicks that you would find on a tank.…