Hello all,
Quick technical question here, I am currently optimising my art for a game that I am working on and I am having to combine two models into one, these models are already textured with 1024x1024 textures each.
I'd like to attach the meshes and then move the uv's over into a 2048x1024.
I did some searching around but I probably do not know the terms so I would really love it if you guys could help me.
I have tried changing the size in the UV editor to 2048x1024 but this stretches out my UVs?! is there not a way to make the non-square texture space without ruining my existing uvs?
How would you approach this?
Thanks,
Chimp x
Replies
Someone else may know of a less convoluted way to do this.