I have never really done hand painted textures until this past year at school, and even that was for just one project. I am really hoping to get critiques going forward on how to improve and I will try to be doing a prop a day, or a tiling texture, depending on how much time I have. I am just starting out, so any advice/paint overs would be GREATLY appreciated.
Here is day 1, big red jungle flower I don't know the name of XD
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Day 2 is a leafy tall plant.
I really wasn't sure what to do with the stem, and my leaves really aren't polished at all but bare with me!
Also I'd suggest uploading your images to imgur or dropbox then linking them, you'll get more replies than using attachments since people can't view attachments unless they're logged in
Stranger- Is edge padding just adding a color background in case of the transparency issues I was having with extra paint strokes? I know in Xnormals you can change the edge padding/ whatever is around the objects UVS but I've never used it with plants before
There's a lot of ways to fix it, you could just paint into the empty space of your texture. I would just use xnormals Photoshop filter personally.
Here's a good demo of the issue in blender and how to fix it:
[ame]https://www.youtube.com/watch?v=8c_BZZbIBPs[/ame]
Also there are other solutions at the bottom of that wiki page stranger link.
Edit: missed something you said
i solved the mystery for you :poly124: p.s. they stink
http://en.wikipedia.org/wiki/Rafflesia
on the other hand, some nice looking textures you are having here. they seem to be very luminous or strongly lit. make sure your scene is able to gel with the assets!
Rafflesia stinks, a lot and when they are that big, they don't grow that near each other because they would starve to death. (They used their stinky odor to attract the food.
Also the choice of a blacksmith house make no sense. Why on hell would a blacksmith live somewhere that would kill his business. A blacksmith cannot live by itself, it need to be either near it's buyer or near it's source of metal, so either a town or a mountain. Also it would be extremely hard to forge in such an environment, the forge is already super hot, a swamp is humid and hard to breath in, making any effort really hard. Also fire is a bitch to get on in thos kind of place and a blacksmith need constant wood or coal to aliment it's fire. There's neither of that in a swamp, the wood is humid and damp and there's no coal.
It would make more sense if you did a voodoo or a witch house. Even an herborist one ! I think you need to do more research for you design phase, it may seems not important but it is really important to know what you're doing. We live in 2015 it's really easy to find reference to help you design, just open pinterest and type in swamp, you'll find a lot of plant that really do grow in swamp. You'll see there's really few flower as there's no bee to pollinate them, only butterfly.
Design and functionality are what sell the believable features of an art piece... so things that don't make sense tend to come off as poor research... If none of us here say it, interviewers and industry artists would be thinking it if they're familiar with your theme.
Either way, the textures seem to be coming along nicely, my critique would be to maybe use a wider variation of tonal value on your highlights to give off difference in height detail on things like your leaves etc... as right now it looks like every bump that comes out of the leaf is popping out at the same distance.
Good luck Ciao!
Kid.in.the.Dark- Luckily I am not particularly attached to anything at this stage and I am willing to change anything that doesn't make sense or seems out of place. I'm posting on polycount exactly for people to point out when I am doing bad so I can correct myself early on
CreativeSheep- I'm trying to learn to love it but I am very rough at it still, I'll be posting my rough tiling wood texture soon to prove how rough I really am XD
Cube Republic- I didn't know about that, thanks!