Hey everyone, I'm using max 9 and lately whenever I apply a texture, it always tiles to seemingly 100x100. This happens if I load the texture from the material editor, and drag + drop.
I tried to reset the defaults on max, but to no avail. What's going on and how can I undo this?
Replies
luckily the real world unit switch has been undone in max2010, but in max 9 it should not be active by default (2009 it should be). It can be turned off in the general preferences or per bitmap material in the material (top left or somewhere in each bitmap).