I am in 3dsmax and I cannot make my normals bake on my model for some reason, no matter what settings or anything I do to anything. The viewport preview shows it just fine, but the preview is completely unreliable and useless, and the texture of the bake itself is 100% solid black. If I make a new scene with new props the…
Howdy. I wonder if any of you are using compressed normal maps? We're about to start supporting it in our engine. For a 256x256 map, it's a filesize savings of like 55%... 192Kb for 24bit TGA vs. 86Kb for DXT5. So I've been talking with Doug Rogers, developer relations guy at Nvidia, about how the DXT5 format is used for…
I wish to bring my model (Low poly w/ normal and diffuse maps) into Substance Painter, to paint! I started off with Zbrush, making a high poly model, then I used maya to retopologize it and then baked normal/diffuse maps into the low poly. Now I want to use Substance Painter to add some detail. Any help would be awesome.…
Hi guys, I know this is a pretty common problem and I've seen tons of discussion topics about it. Just wanted to venture into it again to make sure I'm not crazy. Keeping in mind I haven't done this in a while. Anyway, I'm getting black lines on my AO and normal map. No smoothing groups are added and uvs shells are not…
@Jogshy : I can tell you thanks a lot for your soft ! Yesterday i wrote on my facebook : "God bless the creator of Xnormal. You're saving me timelife). I reached a good quality finally. In fact i went into the ray distance calculator and stoppped it immediately. Didn't waited as i did before . i used sbm file type. I don't…
Hello! I recently had issues when baking the curvature and object space normal map. It appears some triangulation of the mesh, as well as this big rectangle, Im unsure how to fix it. it may be because y stacked some shells on the uvs? it bakes fine when i don't stack the shells
I hate to break it to you but that isn't a new normal - it's just normal. The motivating factors have changed but the result is the same. This is an incredibly labor intensive industry that works on spec. You simply cannot afford to sustain a large, permanent base of employees if you don't have a constant revenue stream -…
For the better part of 3 days now I have tried to get this damn grass in UE4 to look properly. No matter what I do I get some odd effects with the normals and shading. I know that previously I would have used the "dome" and transferred the normals from that to the foliage, but that doesnt seem to work either. I have tried…