Can you post bigger shots/closer of shots? From the looks of it you have some waviness on the clock face around the outer edges. Other than that I don't see any other weird artifacts.
Edit: Actually looking at the UV closer and the actual model it seem like you have inconsistent UV scale. This will be problematic when you start texturing things since the textual density will be different. You have the handle curl a lot bigger than things you will actually see up close in game.
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Edit: Actually looking at the UV closer and the actual model it seem like you have inconsistent UV scale. This will be problematic when you start texturing things since the textual density will be different. You have the handle curl a lot bigger than things you will actually see up close in game.