Hey! Since I'm new to this forum and this is my first thread, treat me gently! :D I'm having this problem in Maya where a "cloned" wireframe of my model has appeared and I have no idea what it does or how to get rid of it. When I move the mesh with joints the wireframe just stays in the center of the scene. I can't move…
When I try to render out with wireframe turned on, some of my meshes on my character don't show the wireframe or instead i get little dots where the verts are Anybody know what's wrong or how to fix this?
I'm having an issue in max 9 where when editing a mesh in the wireframe view the edges are much thicker than they should be. After trying to fix it, and failing, I figured it wasn't worth the time investment. I've just gotten used to it at this point, but I'd rather like it to go back to the way it was. If someone knows…
Modeling a plane right need some wireframe reference. Can't seem to find much on the interweb, maybe I'm just not looking hard enough. Can anyone help me out? I'll take wireframe shots of high poly but game res would be prefered.
Hey everyone. I ran into this problem and i cannot find any solution. This is what my model looks like without wireframe on. This is what it looks like after turning wireframe on. i dont know what i am doing wrong here. Can someone point me what to do to get rid of this weird tiling? THanks :smile:
Like the title says. By toggling Wireframe On Shaded mode, I can make other objects' wireframe and the selected object's subdivided wireframe disappear (right side of pic), but I cannot hide the lines of the lowpoly. I would love to find a way to only show the vertices during vertex subobject mode, preferably only those of…
Hi there, I used to have a nifty script that could set up max's default wireframe color to (black) a color I like. It always bugged me the fact that max assigns a different wireframe color to a new object, actually I really dislike that. I lost that script somehow, so I was wondering if any of you got a clue how to fix…
A selection of wireframe/previs from my various low-polygon animations in maya. Some old and a few shots from projects I'm currently working on when I can. https://youtu.be/YCmjoNoz0KQ (This was meant for animation Critique forum, sorry I don't know how to move this post.)) Cheers.
So I've upgraded from Maya 2014 to 2016, and I notice that in this version whenever I start having more geo in my scene, strange artifacts appear when I have the wireframe on shaded display on. Here's an example, where I turn the wireframe on and these floating lines appear all over the place and appear and disappear as I…
I noticed that with Nitrous 11 the wireframes tend to flicker when 'gradually improve quality' is enabled. This doesnt happen with Nitrous 9. Any ideas?