Sure. Ask yourself if you can look at the material by itself, without the context of the models/scene and be able to read what it is made out of? Its difficult to define clean materials. The temptation is to leave it plain. Preferring clean environments is fine, but even the cleanest things in real life have variation. Do…
I like this a lot, and I also think it fits the theme quite well. Although I might suggest using a different typeface for the "CSGO" decal. http://fontsinuse.com/tags/401/1980s This is a cool resource for fonts used in advertising during the time. I can't wait to see how this progresses. That beige basecoat with the poly…
Back in October 2014 I worked on a Sven set but the files provided by valve had some errors with the scale and pose. Thankfully hayes87 provided me with a decompiled version back then. Now here I am again working on a new set for Sven. While valve's files are still outdated, the old decompiled files seem to be ok. At least…
Hello everyone My name is Frank "Hurtcules" Rell and this is my first environment for UE4 made completely with my own artwork. My background is in design, but as my level design and mapping skills have improved over the years I now find myself wanting to do more of the art work myself, or at the very least understand the…
Hello, Me and five others students in development are planning to do a gamemode for the Source game Garry's Mod that will be our final school project. It is a very important and serious project as it take two years and is required to obtain the diploma. The project: We are basically remaking an old game: Hogs of War. For…
Hello polycount community, The whole idea is to be created small indie game scenes combined gameplay 2-3 minutes with in-game animation 2-3 minutes. That's the realistic expectation that can executed in open project of that kind, but the short duration will be compensated with great quality in attention to details. I have…
Hi everyone! Long time no art post. The last time I had any new personal environment work was in early 2014. Since then I've been freelancing full time and I struggled for a while to get any personal work done. If I'm not doing client work, I'm not making any money and money is something I never have had much of. To keep…
A fun and challenging contract position with a best-selling Xbox racing title available for exceptionally talented lighting artist! What we need: Must have exceptional skills in lighting beyond the standard functions that the software packages provide. An eye for setting the mood with lighting. An understanding of GI…
About time I started one of these threads. Gonna start with my most recent stuff and work my way backward for a bit, then we'll start going forward with the latest additions. ArenaNet Character Art Test 2014 Wish I had done so many things differently looking back, but none the less I think she turned out pretty good. First…
I've spent close to a couple months working on this portfolio piece: http://www.polycount.com/forum/showthread.php?t=132206 My first big question is about the "red errors" I'm getting on the mirrored islands. It seems like the parts around the bottom right that I welded together (so I could paint both sides) didn't bake…